![]() ![]() ![]() I guess, I'm just looking at the Neighbourhood system, where the players at the bottom are fodder, and the players at the top bullies, BUT the Neighbourhoods change every 2 weeks, and in GvG it's like the 'Neighbourhood' is server wide so the spread is 5/6/7 Eras wide, not 1/2 Eras wide. The current situation also does render those GB's ineffective, in a way, as all those that are holding the GvG sectors have them, and so do their rivals, so it is stalemate, neither side has an advantage, despite the massive boosts and resources available. I understand the complexities, but the current situation doesn't put some at a disadvantage, it puts a section of the game off limits, because you would be using resources with no positive result possible. One can't simply draw a line to decide owning which GBs (or GB levels) or which number of guild members makes the guild move from "second division" to "first division." There are too many variables to simply put things in two baskets, and unfortunately I do not see "many GvG divisions" as something that could be developed in the foreseeable future. Lastly, there is no easy way to achieve what you're suggesting. That is a benefit from having a larger guild. Likewise, a smaller guild is likely to be at a disadvantage when going against a larger guild. They give an advantage over those who do not have them, which of course may be unpleasant on the receiving end but that is their purpose. If guilds with those GBs can only fight against guilds who have those GBs, then there is very little point in having the GBs. I understand you want to separate the levels so less advanced players can participate more actively, but what you're proposing does, one way or another, render those buildings ineffective.
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